2008 Game Developers Conference
February 18-22, 2008 - San Francisco, California
Join Adobe at the 2008 Game Developers Conference, the largest annual gathering of professional video game developers. Visit booth 6301 to engage with product experts and see how Adobe Shockwave Player and Director can help you take your games to a whole new dimension.
BIOSHOCK. HALO 3. CRYSIS. MADDEN. SINGSTAR. These are just a sampling of the top games featured at the 2008 Game Developers Conference. The GDC has evolved into the global mecca for game developers - attracting renowned industry luminaries and innovators alike. Here are just a few of our featured speakers:
Chris Butcher Engineering Lead Bungie Session: E Pluribus Unum: Matchmaking in HALO 3 | Clinton Keith Chief Technical Officer, High Moon Studios Session: An Agile Retrospective | ||
Jon Blow Number None Inc Session: Design Reboot | Philip Holt GM, EA Tiburon Session: Living with Madden: The Drive for Consistent Excellence | ||
Richard Bates Lead Programmer, Sony Computer Entertainment Europe Session: Making in-Game Commerce Work for You: SINGSTAR, a Case Study | Ken Levine President/Creative Director, 2K Boston Session: Storytelling in BIOSHOCK: Empowering Players to Care about Your Stupid Story | ||
Sulka Haro Lead Designer, Sulake Session: The State of the Hotel - What Makes Teens Tick at HABBO | Cevat Yerli Managing Director, Crytek Session: CRYSIS in the Making | ||
Paul Wedgewood Owner/Lead Designer, Splash Damage Ltd Session: Splash Damage: From Amateur to Triple-A in Five Years | To learn more about the GDC's featured speakers, click here. |
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