Google
 

Saturday, January 5, 2008

2008 Game Developers Conference

2008 Game Developers Conference

February 18-22, 2008 - San Francisco, California

Join Adobe at the 2008 Game Developers Conference, the largest annual gathering of professional video game developers. Visit booth 6301 to engage with product experts and see how Adobe Shockwave Player and Director can help you take your games to a whole new dimension.

BIOSHOCK. HALO 3. CRYSIS. MADDEN. SINGSTAR. These are just a sampling of the top games featured at the 2008 Game Developers Conference. The GDC has evolved into the global mecca for game developers - attracting renowned industry luminaries and innovators alike. Here are just a few of our featured speakers:

Chris Butcher
Engineering Lead Bungie
Session: E Pluribus Unum: Matchmaking in HALO 3
Clinton Keith
Chief Technical Officer, High Moon Studios
Session:
An Agile Retrospective
Jon Blow
Number None Inc
Session:
Design Reboot
Philip Holt
GM, EA Tiburon
Session: Living with Madden: The Drive for Consistent Excellence
Richard Bates
Lead Programmer, Sony Computer Entertainment Europe
Session: Making in-Game Commerce Work for You: SINGSTAR, a Case Study
Ken Levine
President/Creative Director, 2K Boston
Session:
Storytelling in BIOSHOCK: Empowering Players to Care about Your Stupid Story
Sulka Haro
Lead Designer, Sulake
Session: The State of the Hotel - What Makes Teens Tick at HABBO
Cevat Yerli
Managing Director, Crytek
Session: CRYSIS in the Making
Paul Wedgewood
Owner/Lead Designer, Splash Damage Ltd
Session: Splash Damage: From Amateur to Triple-A in Five Years
To learn more about the GDC's featured speakers, click here.

via http://www.gdconf.com

No comments:

Add to blogmarks delicious digg furl google netvouz newsvine reddit spurl Technorati